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Deals the specified amount of damage to an entity.
damage_entity(entity, damage_amount)
damage_entity(player, 2)
Results: The entity with an ID of “dungeon_slime” is rotated to face its original direction (north, south, west, or east) over a duration of 0.5 seconds.
Use the Reset Entity Rotation function to reset the player character or an NPC back to the direction they were facing prior to a cutscene, in particular when they were manually rotated to look at an object or another character.