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damage_entity

Damage Entity


Deals the specified amount of damage to an entity. The entity is killed/destroyed if its health is reduced to zero.

Signature:

damage_entity(entity, damage_amount)
ArgumentDescriptionTypeRequired
entityEntity that will be damaged.EntityYes
damage_amountAmount of damage to deal.DecimalYes

You can use the related Heal Entity function to restore health to an entity that has been previously damaged.

Example:

damage_entity(player, 2)

Results: The player's health is reduced by 2.

Use the Damage Entity function to inflict damage upon the player character as they step onto hazardous tiles or open trapped chests.


Editor Node:

Visual Demo:

damage_entity.txt · Last modified: 2018/03/16 09:44 by justin