Added ability to offset objects within their tile by adjusting XYZ values from the Entity Properties panel in the Map Editor
Added ability to add multiple objects per tile in the Map Editor (Z offset will be automatically set when hovering over an existing object, e.g. a ta...
Added initial background map implementation for menu-driven turn-based battles (assigned in Combat Editor, party members spawn starting at center of map going eastward)
Added "Object enters tile", "Object stops on tile", and "Object exits tile" trigger events for tiles for...
Added initial implementation of subfolder support for resources (all types except maps, folders must be created outside of the editor until a future update)
Added new functionality to the "Loot Drops" section of the Combat Editor allowing multiple items per loot drop (with...