Added base implementation (v0.1) of the new free movement system, enabled per map from Map Properties (most gameplay will not work yet, use at your own risk!)
Added "Character Collides" trigger event for object scripts to the Entity Properties tab in the Map Editor (for bot...
Added ability to offset objects within their tile by adjusting XYZ values from the Entity Properties panel in the Map Editor
Added ability to add multiple objects per tile in the Map Editor (Z offset will be automatically set when hovering over an existing object, e.g. a ta...
Added initial background map implementation for menu-driven turn-based battles (assigned in Combat Editor, party members spawn starting at center of map going eastward)
Added "Object enters tile", "Object stops on tile", and "Object exits tile" trigger events for tiles for...