Hello again, everyone! I’m happy to say I’ve returned from my vacation feeling refreshed and very motivated to continue working on RPG in a Box! This past week I focused on getting the new script parser implementation mostly finished up, […]
Welcome to RPG in a Box!
Create your own tile-based worlds!
Build custom 3D voxel models!
Hello again! I hope everyone is having a great day. Over the past month or so, I’ve been putting a lot of time into the game logic side of things, in particular the implementation of scripting function logic. I’m currently […]
Hi again, everyone! This update is a bit later than I anticipated, but I’ve made great progress in the second half of June. Continue reading below for some highlights of what I’ve been working on! Dialogue Editor I’m excited to […]
Hello everyone! I decided to go ahead and post an update mid-June since I’ve collected enough interesting GIFs and screenshots so far. 🙂 I’m still pushing forward on migrating everything over to Godot 3.0 (with the occasional new feature) for […]
Development Updates Hi again! I hope everyone has had a great month. I’ve mostly been focusing on editor-related tasks, in particular for the Theme Editor, Main Menu Editor, and Credits Editor. At this point I now have a lot of […]
Hi again, everyone! Over the past month I’ve continued focusing on the migration of functionality over for the big v0.5 release. I probably have at least a few more months of effort remaining to get everything ported and ready, but […]
Development Updates Over the past month I’ve been slowly but surely making progress on v0.5 and the migration to Godot 3.0. I said this in my last update, but I can’t say enough how much I appreciate everyone’s patience as […]
Hello again! It’s hard to believe it’s already been a month since my last development update. I truly appreciate everyone’s patience as I work my way through a lot of repetitive work to get the existing functionality ported over to […]
Hello again! I hope everyone has had a great 2018 so far. During January I’ve mostly been focused on “behind the scenes” type of work for the new version of RPG in a Box using Godot 3.0, and I I’ve […]
Hello again! I hope everyone had a Merry Christmas and a Happy New Year! I spent some time with family over the holidays so this update will be a bit smaller than usual, but I’ve continued to make good progress […]
Alpha Access & Free Demo
Alpha Access is
|Check out the Trello board for RPG in a Box to follow its development in real-time!|
Check out the Tiny Dungeon Voxels asset pack for a large collection of tiles, objects, and characters you can use in your game! This pack includes files in both the RPG in a Box format and MagicaVoxel format.
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RPG in a Box is created with Godot, a free and open source game engine.