Development updates and release notes for RPG in a Box

Now that I’m back from vacation, I have jumped back into coding new features and fixing bugs! As an aside, I must admit that I also spent a couple of evenings attempting to recreate E1M1 of DOOM in RPG in a Box. 🙂

It’s something I’ve been wanting to try for a while now, and I finally gave into t...

Read more...

As I will be very busy with other things throughout the upcoming week, I wanted to go ahead and provide an update on what I have been working on recently. Although I don’t have the next release ready yet, I have been putting a lot of time into other areas that, up until now, have not gotten quite en...

Read more...

First of all, apologies for the delay in getting an update out. I am still alive and making progress! Since I have not been able to put a lot of time into the project the past few weeks, I have been focusing primarily on polishing/optimizing existing features and squashing bugs. I also cleaned up my...

Read more...

RPG in a Box is now on Steam Greenlight! My hope is to create more exposure for the project and eventually move into an “Early Access” phase on Steam (if enough people are interested). If you have an account (or don’t mind creating one) and are interested in seeing RPG in a Box on Steam, check out t...

Read more...

This release includes the new and improved Script Editor! The old “outline” style has been replaced with a visual graph and has drag-and-drop functionality similar to the Dialogue Editor.

Visual Script Editor

As shown below, the new Script Editor has been reworked into a more user-friendly edito...

Read more...

This release includes a few usability improvements and fixes related to the editors and a new tool for applying updates in bulk to your voxel models.

Editor Tab Improvements

Most notably are the improvements to the editor tabs within the Map Editor, Voxel Editor, Script Editor, and Dialogue Edit...

Read more...

Firstly, apologies for the delay in getting this update posted! I will admit that I spent most of the weekend (and Monday evening) playing the DOOM Closed Beta, so I am running a bit behind my usual schedule. For the v0.2.x releases, I have been focusing (mostly) on polishing and enhancing existing...

Read more...

In this version, objects can now be set up to span multiple tiles based on their voxel dimensions. In support of this, a grid depth slider was added to the Voxel Editor that can be adjusted independently of the grid width for objects. The width and depth are locked together for tiles, of course, sin...

Read more...

I’ve recently moved towards a weekly release cycle with RPG in a Box, and I feel that it’s been working well so far. I am going to try to consistently post updates like these, with visuals for any interesting changes, as new versions are released to give everyone an idea of what I’ve been working on...

Read more...
Visual Dialogue Editor

The main new feature in RPG in a Box v0.2-alpha is the visual dialogue editor. This new dialogue editor replaces the original and uses a node-based system to allow for easier creation of dialogue. It’s a bit rough at this point, but the basics should work and I’ll be improvi...

Read more...