Development updates and release notes for RPG in a Box

New Features/Changes:

  • Added initial implementation of the Effect Editor for creating particle effects (e.g. flames, fountains, weather, environmental effects, visual status indicators, etc.)
  • Added "Attach Effect" scripting function for attaching a particle effect to an entity's attach point (e...
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New Features/Changes:

  • Added top-down orthogonal camera mode to the Map Editor for easier 2D/overhead map creation (located next to the isometric camera button)
  • Added "Panorama Sky" background option to the Map Properties panel of the Map Editor (image needs to be an equirectangular sky map)
  • A...
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New Features/Changes:

  • Added "Box of Colors" palette to the Voxel Editor (the new default/official palette of RPG in a Box, created by community member andysphinx)
  • Added cooldown setting for specifying a skill's real-time cooldown in seconds (zero if none), updated skill slot to darken and show...
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New Features/Changes:

  • Added initial skill system implementation with a few built-in effect presets (healing and temporary stat buff/debuff - many more to come!)
  • Added "Skills" section to the Stats Editor for defining skills for your game (skills can have one or more effects, including custom s...
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New Features/Changes:

  • Added initial implementation of subfolder support for resources (all types except maps, folders must be created outside of the editor until a future update)
  • Added new functionality to the "Loot Drops" section of the Combat Editor allowing multiple items per loot drop (wit...
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  • Fixed an issue with the default example game where the "Tool Item UI" setting (in the Game Configuration's User Interface section) was not enabled by default (preventing the hammer from being selected)
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  • Added initial implementation of day/night system (enabled on "Day/Night" gameplay tab in Game Configuration dialog, with settings for cycle duration and lighting presets)
  • Added "Use Day/Night Cycle" setting on the Map Properties panel of the Map Editor to indicate whether or not the map should u...
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  • Added ability to rename lighting presets in the Map Editor and moved button toolbar to allow more room for the preset dropdown
  • Added warning message to Map Editor that displays when the pending tile would overwrite an existing tile at the current coordinate
  • Added setting to the Map Editor sect...
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  • Added initial implementation of Quest Editor with ability to define quests (with settings for name, description, completion script, failure script, and tags)
  • Added built-in Quest Log widget to display the player's current quests (accessed in-game via management screen, can be disabled in Screen...
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New Features/Changes:

  • Added project template section to the Game Manager with options for blank project, bare bones project, default example game, and a new example game based on Kenney's 1-Bit assets
  • Added new models to the Asset Library that are based on Kenney's 1-Bit assets and are used by...
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