Stops the player and cancels any queued movement. If the player is currently in the process of walking to a new tile, that movement will first be completed before the player is stopped.
|(No arguments for this function)|
Lock/Unlock Player Movement would typically be used after this function in order to prevent the player from making any further movements during a scripted sequence.
Results: The player is stopped.
Use the Stop Player function to force the player to stop on their current tile prior to a scripted event or cutscene taking place.