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This is an old revision of the document!
Overrides an entity's animation with another one. This can be used to replace a predefined animation (for example, a character's “walk” animation) with a custom one during the game. You can specify the same name for both parameters to revert that animation to its original settings.
override_animation(entity, anim_to_override, override_with)
override_animation(player, "walk", "silly_walk")
Results: Until reverted, the “silly_walk” animation will be used whenever the player is walking instead of the original “walk” animation.
Use the Override Animation function (along with Set Movement Speed) to replace the player's default walking animation with a running animation when traversing the wilderness or with a staggering animation when they've suffered an injury.