User Tools

Site Tools


override_animation

This is an old revision of the document!


Override Animation


Overrides an entity's animation with another one. This can be used to replace a predefined animation (for example, a character's \“walk\” animation) with a custom one during the game. You can specify the same name for both parameters to revert that animation to its original settings.

override_animation(entity, anim_to_override, override_with)
ArgumentDescriptionTypeRequired
entityEntity for which to override the animation.EntityYes
anim_to_overrideName of the animation that will be overridden.StringYes
override_withName of the animation to use in place of the overridden one.StringYes

Example:

override_animation(player, "walk", "silly_walk")

Results: Until reverted, the “silly_walk” animation will be used whenever the player is walking instead of the original “walk” animation.

Use the Override Animation function to .


Editor Node:

Visual Demo:

override_animation.1504230257.txt.gz · Last modified: 2017/08/31 18:44 by justin