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move_character

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Move Character


Moves the character to the specified tile at their assigned movement speed. If a walkable path is not open then the character will remain at their current position.

move_character(character, tile_id)
ArgumentDescriptionTypeRequired
characterCharacter (player or NPC) that will be moved.EntityYes
tile_idID of the destination tile.StringYes

Example:

move_character(self, "tile_id")

Results:

Use the Move Character function to …


Editor Node:

Visual Demo:

move_character.1492999692.txt.gz · Last modified: 2017/04/23 19:08 by justin