Moves the camera to the specified (X,Y,Z) coordinate or named camera position at a particular speed (measured in voxels per second). A target to aim the camera towards can optionally be specified. If using a camera position for the destination, this “look at target” will override the angle.
move_camera_at_speed(destination, speed, look_at_target)
|destination||Destination coordinate or camera position.||Coordinate or String||Yes|
|speed||Speed at which to move the camera (in voxels/sec).||Decimal||Yes|
|look_at_target||Coordinate or entity to aim the camera towards.||Coordinate or Entity||No|
Lock Camera must be called before using this function to prevent the player from manually controlling the camera.
move_camera_at_speed(coord[2, 2, 32], 60, entity["chest01"])
Results: The camera is moved at a speed of 60 voxels/second to coordinate (2, 2, 32) and rotated to aim towards the entity with an ID of “chest01”.
Use the Move Camera At Speed function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.