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look_at_target

Look At Target


Instantly rotates the camera to point towards the specified entity or coordinate.

Signature:

look_at_target(target)
ArgumentDescriptionTypeRequired
targetTarget to aim the camera towards.Entity or CoordinateYes

Lock Camera must be called before using this function to prevent the player from manually controlling the camera.

Example:

look_at_target(entity["chest01"])

Results: The camera's angle is instantly adjusted to aim towards the entity with an ID of “chest01”.

Use the Look At Target function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.


Editor Node:

Visual Demo:

look_at_target.txt · Last modified: 2018/03/16 09:45 by justin