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Changes the movement speed (in voxels per second) of the specified entity.
set_movement_speed(character, speed)
Argument | Description | Type | Required |
---|---|---|---|
character | Character for which to update the movement speed. | Entity | Yes |
speed | New movement speed (in voxels per second). | Decimal | Yes |
Set Animation Speed would typically be used along with this function to simultaneously speed up or slow down both the character's walk animation and walking speed.
set_movement_speed(player, 60)
Results: The player's movement speed is changed to 60 voxels per second.
Use the Set Movement Speed function to increase the player's speed as part of progressing through the story or to provide a temporary speed boost to a character.