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Replaces one navigation/interaction type with another for any navigation paths that are connected to the specified tile or object. The acceptable values for navigation type are described below:
replace_navigation(entity, navigation_type, new_navigation_type)
replace_navigation(self, INTERACT_ONLY, WALK_AND_INTERACT)
Results: Characters are now able to walk and interact between the tiles with IDs of “tile01” and “tile02”.
Use the Replace Navigation function to easily update the navigation for any tiles surrounding an obstacle that has been removed or a door that has been opened.