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Moves the player to the specified tile at their assigned movement speed. If a walkable path is not open then the player will remain at their current position. The player's movement must first be locked before using this function.
move_player(tile_id)
Argument | Description | Type | Required |
---|---|---|---|
tile_id | ID of the destination tile. | String | Yes |
move_player("tile_id")
Results:
Use the Move Player function to …