Moves the player to the specified tile at their assigned movement speed. If a walkable path is not open the player will remain at their current position. The player's movement must first be locked before using this function.
|tile||ID or coordinate of the destination tile or a reference to the destination tile itself.||String, Coordinate, or Entity||Yes|
Lock/Unlock Player Movement must be called before using this function to prevent the player from interfering with the scripted movement.