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Enables particle emission for the specified effect.
enable_effect(effect)
If an effect is configured as “One-Shot”, this function can be used to trigger the particles to emit, for example after being added to a scene via the Add Effect function.
enable_effect(entity["door"].effect["hinge"]);
Results: The effect attached to the “hinge” attach point of the entity with ID “door” will be enabled, triggering its particles to emit.
Use the Enable Effect function to …