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A character is a resource type that can be used to represent the player, an NPC, or an enemy. Characters, similar to tiles and objects, are created in the Voxel Editor. Refer to the table below for more details around each of the usages for the character resource type.

Player CharacterAny character created in the Voxel Editor can be used for your game's main player character. This is selected in the “General” section of the Game Configuration. The player character can also be overridden on a per map basis from the Map Properties panel.
character.1506698487.txt.gz · Last modified: 2017/09/29 08:21 by justin