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Map Properties


The Map Properties panel displays various information pertaining to the map that's currently active in the Map Editor. Most of these values can be edited and are explained below.

IconPropertyDescription
On Load ScriptThe “on load” script will be triggered immediately after the map is loaded. This is useful for kicking off events like dialogue or cutscenes at the start of a map.
Background MusicThe selected song file will be looped as background music when the current map is loaded in-game. The option box will display any OGG files located within your project's “music” folder.
Background TypeSets the type of background to use for the map. “Color” fills the background with a solid color, “Image” displays a static texture in the background, and “Skybox” will create a skybox around the map from six images.
Camera OverrideSets the camera type to use for this map (Standard, First-Person, etc.). If “None” is selected, then the default camera type defined in your game's configuration will be used.
Player OverrideSets the player character to use for this map. If “None” is selected, then the default player character defined in your game's configuration will be used.
GroupsThis item can be expanded to show all currently defined groups for the current map. For each group, there are 3 action buttons available. “Select” will select all resources in this group, “Hide/Show” will hide or show all resources in this group and “Ungroup” will remove the definition for this group so the resources are no longer grouped.
Camera PositionsThis item can be expanded to show all currently defined camera positions for the current map. For each camera position there are 2 action buttons available. The “eye” button will switch the Map Editor into Free Camera mode and move the camera to that position. The red “X” will remove the camera position.
Ambient LightThe map's ambient light casts light evenly across everything. This light's color can be adjusted and it can be turned on or off. See Ambient Light for more information.
Directional LightThe map's directional light simulates sunlight and is cast downward at an angle. This light's color can be adjusted and it can be turned on or off. See Directional Light for more information.
Positional LightAny positional lights added to the map will be listed underneath the directional light. Several attributes can be adjusted, including color, intensity, and diameter. The arrow buttons can be used to modify the position of the light. Clicking on one of the positional lights in the Properties panel will move the camera to the light's position, and clicking the red “X” will remove the light. See Positional Light for more information.
map_properties.txt · Last modified: 2017/07/09 12:08 by justin