— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
This is an old revision of the document!
Replaces one navigation/interaction type with another for any navigation paths that are connected to the specified tile or object. The acceptable values for navigation type are described below:
replace_navigation(entity, navigation_type, new_navigation_type)
replace_navigation("tile01", PENDING, WALK_AND_INTERACT)
Results: Characters are now able to walk and interact between the tiles with IDs of “tile01” and “tile02”.
Use the Modify Navigation/Interaction function to open up new routes for the player to travel through, for example when a door is opened or a blocking object has been removed from a tile.