— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
This is an old revision of the document!
In RPG in a Box, some animation names are connected to certain behaviors and scenarios. For example, when a character moves from one tile to another, the game will automatically trigger the “walk” animation for that character (if it exists). Refer to the tables below (divided by entity type) for descriptions of each predefined animation.
Name | Description |
---|---|
idle | |
walk | |
attack | |
death |
Name | Description |
---|---|
default |
Name | Description |
---|---|
default |