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Modifies the type of navigation and interaction allowed between two adjacent tiles. The acceptable values for navigation type are described below:
modify_navigation(first_tile_id, second_tile_id, navigation_type)
modify_navigation("tile01", "tile02", WALK_AND_INTERACT)
Results: Characters are now able to walk and interact between the tiles with IDs of “tile01” and “tile02”.
Use the Modify Navigation function to open up new routes for the player to travel through, for example when a door is opened or a blocking object has been removed from a tile.