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animation

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Animation


Animations in RPG in a Box are created in the Voxel Editor using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a clay figure.

SettingDescription
Name
Start FrameFrame at which the animation will begin. If the animation has a type of “Loop”, this is the frame that will be returned to after the last frame is played.
End FrameFrame at which the the animation will either stop (for example, with a type of “Once”) or where a new loop will start (for example, with a type of “Loop”).
TypeDetermines the looping behavior of the animation, for example if its played only once or loops forever. See Animation Types for an explanation of each supported type.
SpeedSpeed at which the animation will play. This value is measured in frames per second.
animation.1501702806.txt.gz · Last modified: 2017/08/02 12:40 by justin