Name | Description |
idle | Plays whenever the character is standing still and no other animations are active. The animation type for this would typically be “Loop” or “Ping Pong”. If an “idle” animation is not defined, the model's first frame will be displayed. |
walk | Plays whenever the character is moving from one tile to another. The animation type for this would typically be “Loop” or “Ping Pong”. |
interact | Plays whenever the character interacts with an object. |
attack | Plays whenever the character executes an attack during combat. The animation type for this would typically be “Once” or “Ping Pong Once”. |
spawn | Plays whenever the character is added to a map using the Add Character scripting function. |
death | Plays whenever the character is killed/destroyed during combat or other hazardous situation. |
revive | Plays whenever the character is revived using the Revive Character scripting function. |
climb | Plays whenever the character is climbing a climbable tile. The first frame of the animation is displayed when initially grabbing onto the tile. |
push | Plays whenever the character is pushing an object. The first frame of the animation is displayed when initially grabbing the object. |
pull | Plays whenever the character is pulling an object. If a “pull” animation is not defined for the character, the “push” animation will be used instead. |
walk_<dir> | Plays whenever the character walks in the corresponding direction, with <dir> being one of the four cardinal directions. This is typically used in conjunction with the “Two-Dimensional” setting (see Model Properties) to provide different views of the character based on the direction they're moving. Possible names are “walk_north”, “walk_south”, “walk_west”, and “walk_east”. |
idle_<dir> | Plays whenever the character is standing still and is facing in the corresponding direction, with <dir> being one of the four cardinal directions. This is typically used in conjunction with the “Two-Dimensional” setting (see Model Properties) to provide different views of the character based on the direction they're moving. Possible names are “idle_north”, “idle_south”, “idle_west”, and “idle_east”. |
attack_<dir> | Plays whenever the character executes an attack and is facing in the corresponding direction, with <dir> being one of the four cardinal directions. This is typically used in conjunction with the “Two-Dimensional” setting (see Model Properties) to provide different views of the character based on the direction they're moving. Possible names are “attack_north”, “attack_south”, “attack_west”, and “attack_east”. |