Development updates and release notes for RPG in a Box

  • Added a default style for entity tooltips and the ability to change their background color and border color from the Theme Editor (in tooltip styles section)
  • Added ability to increase a character’s level using the “stat” syntax (e.g. player.stat[“level”] += 1 will give the player enough XP to re...
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  • Added “Ignore Fog of War” checkbox to the Entity Properties panel in the Map Editor to indicate that the entity should always be visible when Fog of War is enabled
  • Added support for arrays to the “inverse” scripting function (reverses the order of the values within the array) (e.g. my_array = [1...
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  • Added new scripting functions “Add To Group” and “Remove From Group” for adding an entity to a group or removing it from a group
  • Added new scripting function “Restart Game” for manually restarting the game
  • Added new scripting function “Equip Item” for equipping an item to character’s equipment...
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First of all, apologies for the delay in getting an update out. I am still alive and making progress! Since I have not been able to put a lot of time into the project the past few weeks, I have been focusing primarily on polishing/optimizing existing features and squashing bugs. I also cleaned up my...

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This release includes the new and improved Script Editor! The old “outline” style has been replaced with a visual graph and has drag-and-drop functionality similar to the Dialogue Editor.

Visual Script Editor

As shown below, the new Script Editor has been reworked into a more user-friendly edito...

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This release includes a few usability improvements and fixes related to the editors and a new tool for applying updates in bulk to your voxel models.

Editor Tab Improvements

Most notably are the improvements to the editor tabs within the Map Editor, Voxel Editor, Script Editor, and Dialogue Edit...

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Firstly, apologies for the delay in getting this update posted! I will admit that I spent most of the weekend (and Monday evening) playing the DOOM Closed Beta, so I am running a bit behind my usual schedule. For the v0.2.x releases, I have been focusing (mostly) on polishing and enhancing existing...

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In this version, objects can now be set up to span multiple tiles based on their voxel dimensions. In support of this, a grid depth slider was added to the Voxel Editor that can be adjusted independently of the grid width for objects. The width and depth are locked together for tiles, of course, sin...

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I’ve recently moved towards a weekly release cycle with RPG in a Box, and I feel that it’s been working well so far. I am going to try to consistently post updates like these, with visuals for any interesting changes, as new versions are released to give everyone an idea of what I’ve been working on...

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Visual Dialogue Editor

The main new feature in RPG in a Box v0.2-alpha is the visual dialogue editor. This new dialogue editor replaces the original and uses a node-based system to allow for easier creation of dialogue. It’s a bit rough at this point, but the basics should work and I’ll be improvi...

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