Difference between revisions of "Dialogue Editor"

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*'''NPC:''' Adds a node for text that will be spoken by the character to which the dialogue is attached (i.e. the NPC).
 
*'''NPC:''' Adds a node for text that will be spoken by the character to which the dialogue is attached (i.e. the NPC).
 
*'''Player:''' Adds a node for text that will be spoken by the player character. If multiple Player nodes are connected to a single output, the player will be presented all as options to choose from.
 
*'''Player:''' Adds a node for text that will be spoken by the player character. If multiple Player nodes are connected to a single output, the player will be presented all as options to choose from.
*'''Message:'''
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*'''Message:''' Adds a node for text that will be displayed as a message (i.e. not dialogue spoken by anyone).
*'''Condition:'''
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*'''Condition:''' Adds a node that will evaluate a conditional expression. Two output nodes can be connected to this node type, one for a "true" evaluation and one for "false".
*'''Script:'''
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*'''Script:''' Adds a node that will trigger a script to execute.
 
=== Other Buttons ===
 
=== Other Buttons ===
 
*'''Select All:'''
 
*'''Select All:'''

Revision as of 16:07, 16 July 2016

Overview

The Dialogue Editor is used to create dialogue for the characters in your game.


Components

Toolbar

Dialogue editor toolbar.png

Node Buttons

  • NPC: Adds a node for text that will be spoken by the character to which the dialogue is attached (i.e. the NPC).
  • Player: Adds a node for text that will be spoken by the player character. If multiple Player nodes are connected to a single output, the player will be presented all as options to choose from.
  • Message: Adds a node for text that will be displayed as a message (i.e. not dialogue spoken by anyone).
  • Condition: Adds a node that will evaluate a conditional expression. Two output nodes can be connected to this node type, one for a "true" evaluation and one for "false".
  • Script: Adds a node that will trigger a script to execute.

Other Buttons

  • Select All:
  • Select None:


Dialogue Graph

Dialogue graph.png