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set_entity_blocks_sight

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set_entity_blocks_sight [2018/03/16 09:48]
justin
set_entity_blocks_sight [2020/05/03 11:02] (current)
justin
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Entity that will have its "​Blocks Line of Sight" property ​chnaged.|[[Entity]]|Yes| +|entity|[[Entity]] that will have its "​Blocks Line of Sight" property ​changed.|[[Entity]]|Yes| 
-|blocks_sight|Determines whether or not the entity blocks line of sight.|[[Boolean]]|Yes|+|blocks_sight|Determines whether or not the [[entity]] blocks line of sight.|[[Boolean]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-Use the corresponding "​Blocks ​Line of Sight" property on the [[Model Properties]] panel to set its initial value. For example, a closed door should initially block the player'​s sight.+Use the corresponding "​Blocks Sight" property on the [[Model Properties]] panel to set its initial value. For example, a closed door should initially block the player'​s sight.
 </​WRAP>​ </​WRAP>​
  
 ====Example:​==== ====Example:​====
-<​code ​lua>+<​code ​bauxite>
 set_entity_blocks_sight(self,​ false) set_entity_blocks_sight(self,​ false)
 </​code>​ </​code>​
-//​Results://​ The entity to which the script is attached will no longer block the player'​s line of sight.+//​Results://​ The [[entity]] to which the [[script]] is attached will no longer block the player'​s line of sight.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
set_entity_blocks_sight.txt · Last modified: 2020/05/03 11:02 by justin