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enemy [2017/10/20 09:06] justinenemy [2020/05/07 10:59] (current) justin
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-An **enemy** is a hostile [[character]] that can trigger a [[battle]] to start when interacted with by the player. After a [[character]] has been placed into a [[map]] in the [[Map Editor]], they can be specified as an enemy from their [[Entity Properties]] and assigned a [[battle]] to trigger. The configuration of the selected [[battle]] determines the amount and type of enemies the player will engage with in combat once the [[battle]] starts. Enemy types are configured in the [[Enemy Editor]].+An **enemy** is a hostile [[character]] that the player can fight in either turn-based [[battle]] or real-time combat. After a [[character]] has been placed into a [[map]] in the [[Map Editor]], it can be configured as an enemy by either selecting “Start Battle” for the “When Next to Player” or “When Player Interacts” [[npc_behavior|behavior]] setting or enabling the “Attackable in Real-Time” option from the [[Entity Properties]] panel
  
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enemy.1508515607.txt.gz · Last modified: 2017/10/20 09:06 by justin