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An enemy is a hostile character that can trigger a battle to start when interacted with by the player. After a character has been placed into a map in the Map Editor, they can be specified as an enemy from their Entity Properties and assigned a battle to trigger. The configuration of the selected battle determines the amount and type of enemies the player will engage with in combat once the battle starts. Enemy types are configured in the Enemy Editor.

enemy.txt · Last modified: 2017/10/20 09:06 by justin