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- | **Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a clay figure. | + | **Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. When an animation is played, only one frame is displayed at a time, giving the illusion of movement. |
- | ^Setting^Description^ | + | {{: |
- | |Name| | | + | |
- | |Start Frame|Frame at which the animation will begin. If the animation has a type of " | + | There are several settings that can adjusted for an animation, each of which will affect its behavior when played. These are configured when defining a new animation for a model from the [[Voxel Editor]] animation toolbar or from the [[Model Properties]] panel for an existing animation. Each setting is described briefly in the table below. |
- | |End Frame|Frame at which the the animation will either stop (for example, with a type of " | + | |
- | |Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.| | + | {{: |
- | |Speed|Speed at which the animation will play. This value is measured in frames per second.| | + | |
+ | ^Icon^Setting^Description^ | ||
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