Over the past few weeks I’ve been spending most of my time on the migration to Godot 3.0, so this update will primarily focus on my progress around that effort. I have a lot of cool GIFs to show this […]
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Hello again, everyone! I don’t have as many interesting features to cover as usual in this bi-weekly development update since I’ve been focusing a lot on the conversion to Godot 3.0, however I thought it would be worth sharing a […]
Hi everyone! I am happy to say that I already have enough content for another development update! I think going forward I’m going to attempt to stick with a bi-weekly schedule for these since that has seemed to work out […]
Development Update as of 8/19/17 Hey everyone! I’ve gotten quite a bit accomplished over the past couple of weeks, so I figured I would go ahead and do another development update to share some of the more interesting things I’ve […]
It’s so hard to believe it’s already been a month since my last development update! It’s been a pretty hectic month, but I’ve managed to make some good progress. I also have a bit of time off from my day […]
First of all, apologies for the delay in getting this latest update out there! A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here […]
Documentation for RPG in a Box Over the past month I’ve been putting a lot of focus into a new and improved documentation site for RPG in a Box. The task of creating comprehensive documentation for every aspect of the […]
Character Portraits One of the main features I have been focusing on recently is support for character portraits. In the initial implementation, you can choose between two different styles/positions for the portrait: side and top. The side position will show […]
Credits Editor One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can define a list of items that will be scrolled across the […]
Dialogue Box Updates Since my last development update, I’ve made a few improvements/changes relating to dialogue boxes. Firstly, I adjusted the default appearance of the dialogue boxes to be a bit more simplistic. The default style is now more rounded […]
Alpha Access is available on itch.io!
Looking for potential content or inspiration for your RPG in a Box game project? Check out the Voxel Art Store for a selection of voxel and pixel art!
(Note: RPG in a Box currently supports the .VOX format for voxel models (dimensions up to 32x32x48) and JPEG or PNG for images.)