Hi everyone! I thought it would be a good time to provide another development update since it’s been close to two weeks and I have some new features and improvements to share. This includes item tooltips, menu updates, and some […]
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Create your own tile-based worlds!
Build custom 3D voxel models!
Main Menu and Pause Menu One of the main new features that I have been focusing on lately is the Main Menu functionality. As seen below, it’s very similar to the Pause Menu at this point, except with your game […]
First of all, this is a bit late, but Merry Christmas, Happy Holidays, Happy New Year, and anything else I missed! I hope everyone had a nice holiday and that their year is off to a great start. 🙂 I […]
Auto-Tiling One of the new features that I have been working on recently is auto-tiling. I decided this would be something that would be very convenient to have – with this, map-making should be a bit quicker and less tedious, […]
Over this past month, I have mostly been focusing on enhancements to the scripting and dialogue system (along with the usual fixing of bugs along the way). Dialogue in particular is a feature that I feel is important to get […]
Over the past few weeks, I have mostly been focusing on some new camera scripting functionality, improvements to the Voxel Editor tools, and various Script Editor updates. Apologies for how long it has been since my last development update. I’ve […]
Voxel Editor Updates Undo/Redo System One notable feature that I recently implemented to help improve the usability of the Voxel Editor is an Undo/Redo system. While working in the Voxel Editor, you can now press the Ctrl+Z and Ctrl+Y keyboard […]
Voxel Editor Redesign Hello again! One of the main areas I have been focusing development on recently is the Voxel Editor. I was never really happy with the usability of the Voxel Editor, which is one of the reasons I […]
Hello again! I just wanted to provide a quick development update on what I have been working on the past couple of weeks. I have been mostly focusing on areas that I believe will improve the user experience in regards […]
It’s that time again: another development update! Tomorrow (or possibly later tonight) I will be pushing the next release, v0.3.2-alpha, to itch.io for those who are participating in Founder’s Access, so I thought I would discuss the major changes that […]