First of all, apologies for the delay in getting this latest update out there! A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here […]
Welcome to RPG in a Box!
Create your own tile-based worlds!
Build custom 3D voxel models!
Documentation for RPG in a Box Over the past month I’ve been putting a lot of focus into a new and improved documentation site for RPG in a Box. The task of creating comprehensive documentation for every aspect of the […]
Character Portraits One of the main features I have been focusing on recently is support for character portraits. In the initial implementation, you can choose between two different styles/positions for the portrait: side and top. The side position will show […]
Credits Editor One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can define a list of items that will be scrolled across the […]
Dialogue Box Updates Since my last development update, I’ve made a few improvements/changes relating to dialogue boxes. Firstly, I adjusted the default appearance of the dialogue boxes to be a bit more simplistic. The default style is now more rounded […]
Dialogue Box Customization One of the primary areas I have been focusing on recently is around customization of the dialogue box appearance. I’ve been adding some new options and features to the UI Theme Editor that allow you to design […]
Latest Update on Vloxelworld (by Ofihombre) After a one year of absence from the previous version, Vloxelworld is now return to loaded with a good variety of updates on the alpha v0.6 following in this list: Examples: – Update in […]
Hi everyone! I thought it would be a good time to provide another development update since it’s been close to two weeks and I have some new features and improvements to share. This includes item tooltips, menu updates, and some […]
Main Menu and Pause Menu One of the main new features that I have been focusing on lately is the Main Menu functionality. As seen below, it’s very similar to the Pause Menu at this point, except with your game […]
First of all, this is a bit late, but Merry Christmas, Happy Holidays, Happy New Year, and anything else I missed! I hope everyone had a nice holiday and that their year is off to a great start. 🙂 I […]
Alpha Access is available on itch.io!
Looking for potential content or inspiration for your RPG in a Box game project? Check out the Voxel Art Store for a selection of voxel and pixel art!
(Note: RPG in a Box currently supports the .VOX format for voxel models (dimensions up to 32x32x48) and JPEG or PNG for images.)