Hello again! It’s hard to believe it’s already been a month since my last development update. I truly appreciate everyone’s patience as I work my way through a lot of repetitive work to get the existing functionality ported over to […]
Welcome to RPG in a Box!
Create your own tile-based worlds!
Build custom 3D voxel models!
Hello again! I hope everyone has had a great 2018 so far. During January I’ve mostly been focused on “behind the scenes” type of work for the new version of RPG in a Box using Godot 3.0, and I I’ve […]
Hello again! I hope everyone had a Merry Christmas and a Happy New Year! I spent some time with family over the holidays so this update will be a bit smaller than usual, but I’ve continued to make good progress […]
Hello again, everyone! I’ve been making great progress on the upgrade to Godot 3.0 and seem to be gaining more momentum as I get some of the general groundwork out of the way. Continue reading below for some details on […]
Hello again! I hope everyone is having a great week. This bi-weekly development update contains a bit of information about the upgrade to Godot 3.0 and a few other new features that were recently added. Continue below for details and […]
Hello again everyone, it’s time for another bi-weekly development update! In this update, I have some progress to share on both the upgrade to Godot 3.0 (primarily around the new Voxel Editor) and some small, new features that were added […]
Hello everyone! This latest development update for RPG in a Box covers some of the progress that I’ve made on the new Voxel Editor (as part of the Godot 3.0 upgrade) and information about a new tutorial that I recently […]
Hello again everyone! Unfortunately I haven’t been able to stick with the bi-weekly schedule quite like I had wanted, but I’ve been trying to get a development update out at least once very few weeks. This particular update will focus […]
Over the past few weeks I’ve been spending most of my time on the migration to Godot 3.0, so this update will primarily focus on my progress around that effort. I have a lot of cool GIFs to show this […]
Hello again, everyone! I don’t have as many interesting features to cover as usual in this bi-weekly development update since I’ve been focusing a lot on the conversion to Godot 3.0, however I thought it would be worth sharing a […]
Alpha Access & Free Demo
Alpha Access is
|Check out the Trello board for RPG in a Box to follow its development in real-time!|
Check out the Tiny Dungeon Voxels asset pack for a large collection of tiles, objects, and characters you can use in your game! This pack includes files in both the RPG in a Box format and MagicaVoxel format.
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Looking for potential content or inspiration for your RPG in a Box game project? Check out the Voxel Art Store for a selection of voxel and pixel art!
(Note: RPG in a Box currently supports the .VOX format for voxel models (dimensions up to 32x32x48) and JPEG or PNG for images.)
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RPG in a Box is created with Godot, a free and open source game engine.