Map Editor

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Revision as of 11:31, 1 October 2015 by Justin (Talk | contribs)

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Overview

Toolbar Components

  • New: Opens the New Resource dialog with Map selected as the resource type.
  • Save: Saves the map. This will become enabled any time changes have been made to the map.
  • Save As: Saves the map to a new file with a different name. A dialog will open to prompt for the new name. Once saved, the map will be opened in a new tab.
  • Clear: Removes all tiles and objects from the map.
  • Toggle Grid: Enables/disables the tile grid lines.
  • Toggle Navigation Paths: Enables/disables the navigation paths. These will appear as green lines between tiles and indicate the paths that the player can walk along.
  • Place Mode: Switches to placement mode for placing tiles and objects.
  • Edit Mode: Switches to editing mode for selecting/rotating/deleting/etc. tiles and objects.
  • Groups: Displays a list of groups defined for this map.
  • Select Group: Selects all resources that are in specified group. You must be in Edit Mode to use this button.
  • Delete Group: Deletes the group from the defined list of groups. You must be in Edit Mode to use this button.


Controls/Shortcut Keys

Camera

  • Middle Mouse Button + Drag: Rotate camera
  • Shift + Middle Mouse Button + Drag: Move camera
  • Scroll Wheel Up: Zoom camera in
  • Scroll Wheel Down: Zoom camera out

Place Mode

  • Left Mouse Button: Place tile/object
  • Right Mouse Button: Rotate pending tile/object
  • A: Raise placement grid by one unit
  • Z: Lower placement grid by one unit
  • X: Reset placement grid to zero

Edit Mode

  • Left Mouse Button: Select tile/object
  • Control + Left Mouse Button: Select multiple tiles/objects
  • Right Mouse Button: Context menu
  • R: Rotated selected tile/object clockwise
  • T: Rotated selected tile/object counterclockwise
  • D: Delete selected tile/object
  • W: Toggle walkability of two adjacent tiles