Difference between revisions of "Map Editor"

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* [[File:Grid.png]] '''Toggle Grid:''' Enables/disables the tile grid lines.
 
* [[File:Grid.png]] '''Toggle Grid:''' Enables/disables the tile grid lines.
 
* [[File:Navigation.png]] '''Toggle Navigation Paths:''' Enables/disables the navigation paths. These will appear as green lines between tiles and indicate the paths that the player can walk along.
 
* [[File:Navigation.png]] '''Toggle Navigation Paths:''' Enables/disables the navigation paths. These will appear as green lines between tiles and indicate the paths that the player can walk along.
 +
* [[File:Flag_blue.png]] '''Toggle Markers:''' Enables/disables markers. These markers are labels in the 3D view and can be used to quickly identify which objects have scripts, which characters have dialogue, locations of lights, etc.
 
* [[File:Bricks.png]] '''Place Mode:''' Switches to placement mode for placing tiles and objects.
 
* [[File:Bricks.png]] '''Place Mode:''' Switches to placement mode for placing tiles and objects.
 
* [[File:Brick_edit.png]] '''Edit Mode:''' Switches to editing mode for selecting/rotating/deleting/etc. tiles and objects.
 
* [[File:Brick_edit.png]] '''Edit Mode:''' Switches to editing mode for selecting/rotating/deleting/etc. tiles and objects.
* [[File:Text_list_bullets.png]] '''Groups:''' Displays a list of groups defined for this map.
 
* [[File:Shape_group.png]] '''Select Group:''' Selects all resources that are in specified group. You must be in Edit Mode to use this button.
 
* [[File:Shape_ungroup.png]] '''Ungroup:''' Removes the group from the defined list. You must be in Edit Mode to use this button.
 
 
== 3D View ==
 
== 3D View ==
 
The main 3D view is used to visually edit the map. See the '''Controls/Shortcut Keys''' section further down for details on working in the 3D view. In the bottom-right corner of the 3D view, the current (X, Y, Z) coordinate will be displayed according to the mode you are in. In Place Mode, this shows where the resource will be placed. In Edit Mode, this shows the coordinate of the resource that is selected.
 
The main 3D view is used to visually edit the map. See the '''Controls/Shortcut Keys''' section further down for details on working in the 3D view. In the bottom-right corner of the 3D view, the current (X, Y, Z) coordinate will be displayed according to the mode you are in. In Place Mode, this shows where the resource will be placed. In Edit Mode, this shows the coordinate of the resource that is selected.

Revision as of 18:16, 14 February 2016

Overview

The Map Editor is where everything comes together. You will use this editor to create the maps for your game using the available tiles, objects, scripts, etc.


Components

Toolbar

  • Page white add.png New: Opens the New Resource dialog with Map selected as the resource type.
  • Disk.png Save: Saves the map. This will become enabled any time changes have been made to the map.
  • Disk multiple.png Save As: Saves the map to a new file with a different name. A dialog will open to prompt for the new name. Once saved, the map will be opened in a new tab.
  • Clear.png Clear: Removes all tiles and objects from the map.
  • Grid.png Toggle Grid: Enables/disables the tile grid lines.
  • Navigation.png Toggle Navigation Paths: Enables/disables the navigation paths. These will appear as green lines between tiles and indicate the paths that the player can walk along.
  • Flag blue.png Toggle Markers: Enables/disables markers. These markers are labels in the 3D view and can be used to quickly identify which objects have scripts, which characters have dialogue, locations of lights, etc.
  • Bricks.png Place Mode: Switches to placement mode for placing tiles and objects.
  • Brick edit.png Edit Mode: Switches to editing mode for selecting/rotating/deleting/etc. tiles and objects.

3D View

The main 3D view is used to visually edit the map. See the Controls/Shortcut Keys section further down for details on working in the 3D view. In the bottom-right corner of the 3D view, the current (X, Y, Z) coordinate will be displayed according to the mode you are in. In Place Mode, this shows where the resource will be placed. In Edit Mode, this shows the coordinate of the resource that is selected.

Map editor 3d view.png

Resource Selection Sidebar

On the right-hand side of the application, there is a sidebar containing two tabs: Tiles and Objects. These display lists of the resources available to place into your map. Each resource is shown as a 3D preview that rotates if selected. If desired, you can double-click on a resource to open it in the Voxel Editor, or single-click to select it and then click on the small button that appears in the top-right corner.

Resource container.png

Minimap

Below the resource selection sidebar, there is a small window containing a minimap. This is simply an overhead view of the current map.

  • Magnifier zoom in.png Zoom In
  • Magnifier zoom out.png Zoom Out

Minimap.png


Controls/Shortcut Keys

Camera

  • Middle Mouse Button + Drag: Rotate camera
  • Shift + Middle Mouse Button + Drag: Move camera
  • Scroll Wheel Up: Zoom camera in
  • Scroll Wheel Down: Zoom camera out

Place Mode

  • Left Mouse Button: Place tile/object
  • Right Mouse Button: Rotate pending tile/object
  • A: Raise placement grid by one unit
  • Z: Lower placement grid by one unit
  • X: Reset placement grid to zero

Edit Mode

  • Left Mouse Button: Select tile/object
  • Control + Left Mouse Button: Select multiple tiles/objects
  • Right Mouse Button: Context menu
    • Arrow rotate clockwise.png Rotate Clockwise (R): Rotated the selected tiles/objects clockwise
    • Arrow rotate anticlockwise.png Rotate Counterclockwise (T): Rotated the selected tiles/objects counterclockwise
    • Delete.png Delete (D): Delete the selected tiles/objects
    • Shape group add.png Add to Group... (G): Add the current selection to a group
    • Script.png Edit Script... (S): Edit the script for the selected tile/object
    • User go.pngUser delete.png Set Path as Walkable/Unwalkable (W): Toggle the walkability of tiles (two adjacent tiles must be selected)
    • Page white copy.png Copy (X,Y,Z) Coordinate (C): Copy the (X,Y,Z) coordinate of the selected tile/object to the clipboard