Tag: voxel editor

Sep
29

Development Update as of 9/28

Voxel Editor Updates Undo/Redo System One notable feature that I recently implemented to help improve the usability of the Voxel Editor is an Undo/Redo system. While working in the Voxel Editor, you can now press the Ctrl+Z and Ctrl+Y keyboard […]

Sep
14

Voxel Editor Redesign

Voxel Editor Redesign Hello again! One of the main areas I have been focusing development on recently is the Voxel Editor. I was never really happy with the usability of the Voxel Editor, which is one of the reasons I […]

Apr
20

Release v0.2.3-alpha

Firstly, apologies for the delay in getting this update posted! I will admit that I spent most of the weekend (and Monday evening) playing the DOOM Closed Beta, so I am running a bit behind my usual schedule. For the […]

Apr
09

Release v0.2.2-alpha

In this version, objects can now be set up to span multiple tiles based on their voxel dimensions. In support of this, a grid depth slider was added to the Voxel Editor that can be adjusted independently of the grid […]

Apr
02

Release v0.2.1-alpha

I’ve recently moved towards a weekly release cycle with RPG in a Box, and I feel that it’s been working well so far. I am going to try to consistently post updates like these, with visuals for any interesting changes, […]