Tag: scripting

Sep
29

Development Update as of 9/28

Voxel Editor Updates Undo/Redo System One notable feature that I recently implemented to help improve the usability of the Voxel Editor is an Undo/Redo system. While working in the Voxel Editor, you can now press the Ctrl+Z and Ctrl+Y keyboard […]

Sep
05

Development Update as of 9/4

Hello again! I just wanted to provide a quick development update on what I have been working on the past couple of weeks. I have been mostly focusing on areas that I believe will improve the user experience in regards […]

May
12

Release v0.3-alpha

This release includes the new and improved Script Editor! The old “outline” style has been replaced with a visual graph and has drag-and-drop functionality similar to the Dialogue Editor. Visual Script Editor As shown below, the new Script Editor has […]

Mar
12

Release v0.1-alpha

Release v0.1-alpha is now available! This version brings a wide range of minor new features, bug fixes, and other miscellaneous improvements. I’ve been trying to be more thorough with my testing lately (including the Linux version, which I hadn’t been […]

Feb
27

Release v0.0.10-alpha

Release v0.0.10-alpha is now available! Although there’s not a lot of major new features this time around, there are definitely a lot of changes (including close to 20 bug fixes). A couple of the more interesting features I have implemented […]

Feb
13

Release v0.0.9-alpha

Release v0.0.9-alpha is now available – a lot of new things this time around! The major new features in this release include an Enemy Editor and Battle Editor along with a basic combat implementation, as well as conditional expressions and […]

Jan
23

Release v0.0.8-alpha

Release v0.0.8-alpha is now available! The major new features in this release include a basic Item Editor, an Inventory/Container UI, and support for conditional statements (if/then/else) in the Script Editor. Check out the Download page for a list of the other […]