Tag: scripting

Aug
18

Development Update as of 8/17/18

Hello again, everyone! I’m happy to say I’ve returned from my vacation feeling refreshed and very motivated to continue working on RPG in a Box! This past week I focused on getting the new script parser implementation mostly finished up, […]

Aug
03

Development Update as of 8/2/18

Hello again! I hope everyone is having a great day. Over the past month or so, I’ve been putting a lot of time into the game logic side of things, in particular the implementation of scripting function logic. I’m currently […]

Jun
15

Development Update as of 6/14/18

Hello everyone! I decided to go ahead and post an update mid-June since I’ve collected enough interesting GIFs and screenshots so far. 🙂 I’m still pushing forward on migrating everything over to Godot 3.0 (with the occasional new feature) for […]

Oct
25

Development Update as of 10/24/17

Hello again everyone! Unfortunately I haven’t been able to stick with the bi-weekly schedule quite like I had wanted, but I’ve been trying to get a development update out at least once very few weeks. This particular update will focus […]

Aug
20

Development Update as of 8/19/17

Development Update as of 8/19/17 Hey everyone! I’ve gotten quite a bit accomplished over the past couple of weeks, so I figured I would go ahead and do another development update to share some of the more interesting things I’ve […]

Aug
06

Development Update as of 8/5/17

It’s so hard to believe it’s already been a month since my last development update! It’s been a pretty hectic month, but I’ve managed to make some good progress. I also have a bit of time off from my day […]

Jul
02

Development Update as of 7/1/17

First of all, apologies for the delay in getting this latest update out there! A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here […]

May
22

Documentation, Tiny Dungeon Conversion, and More

Documentation for RPG in a Box Over the past month I’ve been putting a lot of focus into a new and improved documentation site for RPG in a Box. The task of creating comprehensive documentation for every aspect of the […]

Nov
22

Scripting and Dialogue Updates

Over this past month, I have mostly been focusing on enhancements to the scripting and dialogue system (along with the usual fixing of bugs along the way). Dialogue in particular is a feature that I feel is important to get […]

Oct
25

Camera Scripting, Voxel Tools, and More!

Over the past few weeks, I have mostly been focusing on some new camera scripting functionality, improvements to the Voxel Editor tools, and various Script Editor updates. Apologies for how long it has been since my last development update. I’ve […]