Release Notes for v0.5.9.4

Added “Clear” button to the Model Tools panel for erasing all voxels from the current frame in the Voxel Editor Added “Range of Numbers” and “Array (List of Values)” as options to the Iterable Expression Builder (for range(…) and array[…] […]


Release Notes for v0.5.9.3

New Features/Changes: Added ability to customize font, font size, color, and spacing for the Main Menu title and text from the Main Menu editor (settings also apply to the options menu and pause menu) Added new scripting function “Log Message” […]


Release Notes for v0.5.9.2

Added a default style for entity tooltips and the ability to change their background color and border color from the Theme Editor (in tooltip styles section) Added ability to increase a character’s level using the “stat” syntax (e.g. player.stat[“level”] += […]


Release Notes for v0.5.9.1

Added “Ignore Fog of War” checkbox to the Entity Properties panel in the Map Editor to indicate that the entity should always be visible when Fog of War is enabled Added support for arrays to the “inverse” scripting function (reverses […]


Release Notes for v0.5.9

Added new scripting functions “Add To Group” and “Remove From Group” for adding an entity to a group or removing it from a group Added new scripting function “Restart Game” for manually restarting the game Added new scripting function “Equip […]


Vloxelworld: Pre-Beta v0.7

For anyone interested, community member Ofihombre’s game, Vloxelworld, has now reached v0.7! You can read his notes about the update below or check it out on After a two years of absence from the previous version (alpha v0.6), Vloxelworld […]


Demo Now Available on Steam (Windows/MacOS)

Hi everyone! I’m happy to announce that the demo version of RPG in a Box is now available on Steam! If you’d like to give the software a try, click the “Download Demo” button on the right-hand side of the […]


Development Update as of 9/20/18

Development Updates Hello everyone! I just wanted to quickly cover a few of the many things I’ve been working on over the past month as I continue to build out the new game engine and polish the editors for v0.5. […]


Development Update as of 8/17/18

Hello again, everyone! I’m happy to say I’ve returned from my vacation feeling refreshed and very motivated to continue working on RPG in a Box! This past week I focused on getting the new script parser implementation mostly finished up, […]


Development Update as of 8/2/18

Hello again! I hope everyone is having a great day. Over the past month or so, I’ve been putting a lot of time into the game logic side of things, in particular the implementation of scripting function logic. I’m currently […]