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voxel [2017/07/05 15:15] – justin | voxel [2017/07/05 15:33] – justin | ||
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+ | Whenever a tile, object, or character is saved in the [[Voxel Editor]], an optimized mesh and corresponding texture is generated using the voxel data (i.e. voxel coordinates and colors) for each frame. Although each resulting model is no longer composed of the individual cubes once in game, this information is stored as metadata on the entity for future functionality. |