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tile [2021/04/30 11:04] justintile [2021/04/30 11:22] justin
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 |<tile>.tags|An [[array]] of tags (as [[string|strings]]) for the tile, as set in the [[Voxel Editor]] from the [[Model Properties]] panel.| |<tile>.tags|An [[array]] of tags (as [[string|strings]]) for the tile, as set in the [[Voxel Editor]] from the [[Model Properties]] panel.|
 |<tile>.interact_cursor|Interaction cursor for the tile, as set in the [[Map Editor]] from the [[Entity Properties]] panel. This can be used to either retrieve or change the interaction cursor for the tile. Valid values include "default", "walk", "interact", "speak", "attack", or any custom cursor defined in your [[game configuration]].| |<tile>.interact_cursor|Interaction cursor for the tile, as set in the [[Map Editor]] from the [[Entity Properties]] panel. This can be used to either retrieve or change the interaction cursor for the tile. Valid values include "default", "walk", "interact", "speak", "attack", or any custom cursor defined in your [[game configuration]].|
 +|<tile>.property["x"]|Custom property stored on the tile, where "x" is a [[string]] containing the name of the property. This can be used to either retrieve or change the property's value.|
  
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tile.txt · Last modified: 2024/03/14 09:44 by justin