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Theme Editor


The Theme Editor allows you to customize the appearance (fonts, textures, etc.) of various UI components in your game and can be accessed from the UI Editor tab located at the top of the application. Examples of these customizable components would include the inventory window and dialogue box.

The editor tab displays a preview of the customizable components. The settings and images for your these components can be modified from the UI Properties panel on the left. Refer to the table below for an explanation of each setting.

SettingDescription
Dialogue FontFont to use for dialogue box text. Currently, this font is also used for window title bars, and tooltip text such as item descriptions.
Dialogue Font SizeSize of the font used for dialogue box text.
Dialogue ColorColor to use as the default for dialogue box text.
Speaker Name ColorDefault color to use for the speaker name text in dialogue boxes. This color can be overridden from the Voxel Editor for specific characters or from the Dialogue Editor when a custom speaker is configured.
Portrait PositionDetermines whether the speaking character's portrait will be displayed within the dialogue box to the left of the text or above the dialogue box.
Line SpacingDetermines the vertical spacing in between lines of dialogue text.
Window WidthDetermines the width of the dialogue box as a percentage of the overall screen width.
Dialogue Box ImageAllows the dialogue box image to be edited using the built-in Image Editor.
Inventory Button ImagesAllows the inventory button images (default and hovered) to be edited using the built-in Image Editor.
Window, Title Bar, Item Slot Images
Tooltip Images

See 9-Patch Images for more information on how certain images, like the dialogue box image, get “sliced” up to accommodate varying sizes/dimensions.

theme_editor.1503262609.txt.gz · Last modified: 2017/08/20 13:56 by justin