User Tools

Site Tools


terrain_types

This is an old revision of the document!


Terrain Types


Overview

The terrain type of a tile is a property that determines whether or not it can be traversed by an entity. For example, any water-related tiles (e.g. rivers and oceans) could be assigned a terrain type of “water” both to prevent characters or land vehicles from entering those tiles and to restrict watercraft to them. To extend the idea even further, an amphibious vehicle could be allowed to traverse both land and water.

Usages

1) Terrain type for a tile in the Voxel Editor. Terrain types defined for tiles will be available to choose from when setting up the terrain type for a character or vehicle.

2) Terrain type for a character in the Voxel Editor. This property determines the types of terrain that the character can or cannot traverse. See below for a description of each option that's available.

  • All: Character is able to traverse any type of terrain.
  • Prohibited From: Character cannot traverse any of the specified types of terrain.
  • Restricted To: Character can only traverse the specified types of terrain.

3) Terrain types for an object in the Map Editor that has been configured as a vehicle. This property determines the types of terrain that the vehicle can or cannot traverse. See below for a description of each option that's available.

  • All: Vehicle is able to traverse any type of terrain.
  • Prohibited From: Vehicle cannot traverse any of the specified types of terrain.
  • Restricted To: Vehicle can only traverse the specified types of terrain.
terrain_types.1612388265.txt.gz · Last modified: 2021/02/03 13:37 by justin