User Tools

Site Tools


terrain_types

This is an old revision of the document!


Terrain Types


Overview

The terrain type of a tile is a property that determines whether or not it can be traversed by an entity. For example, any water-related tiles (e.g. rivers and oceans) could be assigned a terrain type of “water” both to prohibit characters and land vehicles from entering those tiles and to restrict watercraft to them.

Usages

1) Terrain type for a tile in the Voxel Editor. Terrain types defined for tiles will be available to choose from when setting up the terrain type for a character or vehicle.

2) Terrain type for a character in the Voxel Editor. See below for a description of each option that's available.

  • All: Able to traverse any type of terrain.
  • Prohibited from: Cannot traverse any of the specified types of terrain.
  • Restricted to: Can only traverse the specified types of terrain.

3) Terrain types for an object in the Map Editor that has been configured as a vehicle. See below for a description of each option that's available.

  • All:
  • Prohibited from:
  • Restricted to:
terrain_types.1612387345.txt.gz · Last modified: 2021/02/03 13:22 by justin