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terrain_types [2020/12/22 18:37] – justin | terrain_types [2024/02/08 20:47] (current) – justin | ||
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- | (Overview | + | =====Overview===== |
+ | The **terrain | ||
- | Usages | + | =====Usages===== |
+ | 1) Terrain | ||
- | (Tile's terrain types in the Voxel Editor) | + | 2) Terrain type for a [[character]] in the [[Voxel Editor]]. This property determines the types of terrain that the [[character]] can or cannot traverse. See below for a description of each option that' |
+ | * **All:** Character is able to traverse any type of terrain. | ||
+ | * **Prohibited From:** Character cannot traverse any of the specified | ||
+ | * **Restricted To:** Character can only traverse | ||
- | (Terrain | + | 3) Terrain |
- | - All | + | * **All:** Vehicle is able to traverse any type of terrain. |
- | - Prohibited from... | + | * **Prohibited From:** Vehicle cannot traverse any of the specified types of terrain. |
- | - Restricted | + | * **Restricted To:** Vehicle can only traverse the specified types of terrain. |
- | (Terrain types for objects configured as vehicles | + | 4) Terrain types for an [[object]] |
- | - All | + | * **All:** Object is able to be pushed across any type of terrain. |
- | - Prohibited | + | * **Prohibited |
- | - Restricted | + | * **Restricted |
~~NOTOC~~ | ~~NOTOC~~ |