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surface_level [2020/03/14 11:20] justinsurface_level [2020/03/14 11:20] (current) justin
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-The **surface level** setting, located in the bottom left corner of the [[Voxel Editor]] viewport, allows you to define the height of a [[tile|tile's]] surface or ground. This height is used by the [[Map Editor]] (and the [[Add Tile]] scripting functionwhen placing the [[tile]] into a [[map]] and provides a way to vertically align a set of related [[tile|tiles]] more easily.+The **surface level** setting, located in the bottom left corner of the [[Voxel Editor]] viewport, allows you to define the height of a [[tile|tile's]] surface or ground. This height is used by the [[Map Editor]] and the [[Add Tile]] scripting function when placing the [[tile]] into a [[map]] and provides a way to vertically align a set of related [[tile|tiles]] more easily.
  
 {{:wiki:surface_level_example.gif?nolink|}} {{:wiki:surface_level_example.gif?nolink|}}
surface_level.txt · Last modified: 2020/03/14 11:20 by justin