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surface_level [2020/03/14 11:19] justinsurface_level [2020/03/14 11:20] justin
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 {{:wiki:surface_level_example.gif?nolink|}} {{:wiki:surface_level_example.gif?nolink|}}
  
-For example, the dungeon entrance [[tile]] shown above is having its surface level set to the height of the grass at the top of the stairs. Normally you would need to adjust the grid downward when placing the dungeon entrance into a [[map]] so its height matches up with the grass, but now the [[tile]] itself will be automatically adjusted downward so the top aligns with the adjacent grass [[tile|tiles]]. This helps minimize the need for manual grid adjustments when placing related [[tile|tiles]] next to each to other that need to have their surfaces aligned.+For example, the dungeon entrance [[tile]] shown above is having its surface level set to the height of the grass at the top of the stairs. Normally you would need to adjust the grid downward when placing the dungeon entrance into a [[map]] so its height matches up with the grass, but now the [[tile]] itself will be automatically adjusted downward so the top aligns with the adjacent grass [[tile|tiles]]. This helps minimize the need for manual grid adjustments when placing [[tile|tiles]] that need to have their surfaces aligned.
  
 {{:wiki:surface_level_place_example.gif?nolink|}} {{:wiki:surface_level_place_example.gif?nolink|}}
  
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surface_level.txt · Last modified: 2020/03/14 11:20 by justin