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string [2020/01/19 16:33] justinstring [2021/04/21 20:07] (current) justin
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 ====Example:==== ====Example:====
-<code lua+<code bauxite
-display_message("Hello world! This is a string.")+display_message("Helloworld! This is a string.");
 </code> </code>
  
Line 16: Line 16:
  
 ====Example:==== ====Example:====
-<code lua+<code bauxite
-set_entity_property(entity["sign_01"], "message", "The sign's \"message\".")+set_entity_property(entity["sign_01"], "message", "The sign's \"message\".");
 </code> </code>
  
-The above example demonstrates 3 different cases of a string being used: an entity name reference, the name of the property, and a text value to store in the property.+The above example demonstrates 3 different cases of a string being used: an entity by ID reference, the name of the property, and a text value to store in the property.
  
 =====String Concatenation===== =====String Concatenation=====
Line 26: Line 26:
  
 ====Example:==== ====Example:====
-<code lua+<code bauxite
-display_message("Hello " + global.property["player_name"] + "!")+display_message("Hello" + global.property["player_name"] + "!");
 </code> </code>
  
 ~~NOTOC~~ ~~NOTOC~~
string.1579480439.txt.gz · Last modified: 2020/01/19 16:33 by justin