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string [2017/06/01 09:00]
justin
string [2020/07/21 16:28] (current)
justin
Line 5: Line 5:
  
 ====Example:​==== ====Example:​====
-<​code ​lua+<​code ​bauxite
-display_message("​Hello world! This is a string."​)+display_message("​Helloworld! This is a string."​)
 </​code>​ </​code>​
  
Line 16: Line 16:
  
 ====Example:​==== ====Example:​====
-<​code ​lua+<​code ​bauxite
-set_entity_property(entity["​sign_01"​],​ "​message",​ "This is the sign's \"​message\"​."​)+set_entity_property(entity["​sign_01"​],​ "​message",​ "The sign's \"​message\"​."​)
 </​code>​ </​code>​
  
-The above example demonstrates 3 different cases of a string being used: an entity ​name reference, the name of the property, and a text value to store in the property.+The above example demonstrates 3 different cases of a string being used: an entity ​by ID reference, the name of the property, and a text value to store in the property. 
 + 
 +=====String Concatenation===== 
 +Strings can be concatenated,​ or connected together, using the plus symbol between two or more values. These values can be either a literal string (e.g. "​Hello!"​),​ variable name (e.g. my_string), or a reference to a property (e.g. global.property["​my_string"​]). The assumption is made that the variable or property contains a valid string value. This syntax can be used in most places where a string value is expected. 
 + 
 +====Example:​==== 
 +<code bauxite>​ 
 +display_message("​Hello,​ " + global.property["​player_name"​] + "​!"​) 
 +</​code>​
  
 ~~NOTOC~~ ~~NOTOC~~
string.1496332857.txt.gz · Last modified: 2017/06/01 09:00 by justin