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A string is a scripting data type consisting of a string of characters enclosed by double quotes on each end. Strings are typically used to represent a message, for example in the Display Message function, or when referencing an entity name or property name within a script. Placeholder expressions can be used within a string as a way to generate dynamic values at game runtime.
display_message("Hello world! This is a string.")
The above example shows a string used as an argument for the Display Message function.
set_entity_property(entity["treasure_chest_01"], "property", "value")