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string

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String


A string is a scripting data type consisting of a string of characters enclosed by double quotes on each end. Strings are typically used to represent a message, for example in the Display Message function, or when referencing an entity name or property name within a script. Placeholder expressions can be used within a string as a way to generate dynamic values at game runtime.

Examples:

display_message("Hello world! This is a string.")
set_entity_property"treasure_chest_01"
string.1496165369.txt.gz · Last modified: 2017/05/30 10:29 by justin