This shows you the differences between two versions of the page.
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stop_player [2020/03/16 11:30] justin |
stop_player [2020/04/22 17:59] (current) justin |
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- | Stops the player and cancels any queued movement. If the player is currently in the process of walking to a new tile, that movement will first be completed before the player is stopped. | + | Stops the player and cancels any queued movement. If the player is currently in the process of walking to a new [[tile]], that movement will first be completed before the player is stopped. |
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<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Stop Player** function to force the player to stop on their current tile prior to a scripted event or cutscene taking place. | + | Use the **Stop Player** function to force the player to stop on their current [[tile]] prior to a scripted event or cutscene taking place. |
</WRAP> | </WRAP> | ||